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Simracing has traditionally been associated with the PC platform. This is where this particular branch of gaming was born a long time ago, back when we were still young and beautiful, and where it flourished thanks to the openness of the computer market to hardware and software experimentation.

Today, we're talking about a beast that has grown into a multimillion-dollar industry—and it continues to grow, constantly seeking new territories to conquer. Such as consoles.

Racing games have been available on consoles since the dawn of time, but even a decade ago, in the eyes of countless gamers, the benchmarks for the most serious racing experiences these platforms had to offer were the Gran Turismo series (on PlayStation) and Forza Motorsport (on Xbox). Admittedly, Assetto Corsa also received a console port in 2016, but in its raw, stripped-down form—that is, without mods—it failed to set the world on fire. The same was true of both Project CARS games released between 2015 and 2017 (we don't talk about the third one), although some effort was made to develop controller handling that wouldn't be completely unbearable.

Over the years, however, console gamers have gradually matured to meet PC gaming standards. They've embraced 60+ frames per second, graphics settings, even mods (albeit in limited form)—as well as playing racing games with proper steering wheels. The latest installments in the Gran Turismo and Forza Motorsport series, while still essentially belonging to the simcade category, clearly aspire to be something more. Meanwhile, an increasing number of bona fide sims are appearing on PlayStation and Xbox consoles. Steering wheel manufacturers, too, are becoming increasingly bold in their efforts to conquer this territory.

Simracing games on consoles

I'll start by highlighting the racing simulators currently available on PlayStation 5 and Xbox Series X/S.

Assetto Corsa Competizione

A somewhat long-in-the-tooth title, and one that its developers have essentially abandoned—Kunos Simulazioni has already shifted practically all its attention to Assetto Corsa Evo, which I'll get to in a moment. Nevertheless, it's currently still the best console option for hardcore simracing enthusiasts who would turn up their noses at Gran Turismo 7 or Forza Motorsport, and there's still no need to worry about empty servers. I just hope you like modern GT cars, especially GT3 machinery, because that's all you'll find in AC Competizione. The base game is also rather light on content, with most of the cars and tracks locked behind paid DLC.

Assetto Corsa Competizione
Project Motor Racing

Project Motor Racing

If you're craving track cars other than modern GT machinery, Project Motor Racing may be the only sensible alternative on consoles today. Sure, you can still pick up used copies of Project CARS 1 and 2 (we don't talk about the third one), both of which run on PS5 and XSX/S thanks to backward compatibility. But good luck finding a living soul to race against online. Compatibility with modern console steering wheels may also be hit or miss.

There's a reason I'm mentioning PMR and PCARS in the same breath: both titles are the work of the same silver-tongued, (un)reliable Ian Bell, who once again made a habit of talking nonsense and persuaded hordes of simracers to buy an undercooked product. Fortunately, after the game's launch a year ago, the more sensible people at Straight4 Studios pushed Bell aside, and Project Motor Racing has been slowly working its way toward redemption.

With each update, the number of baffling blunders decreases, and the driving model improves, allowing PMR's greatest strength to shine through even more—quite literally, in fact. That strength is a garage packed with unique and iconic racing cars from a wide range of classes and eras. The number of players on the servers is also gradually increasing, thanks in no small part to cross-platform play. These are people who want to race something other than the same old GT3 or LMDh machinery. And console mod support is a nice feature, too. I wouldn't recommend buying this game at full price, but it's worth considering when it's on sale (or looking for a used copy).

Fanatec Gran Turismo DD PRO bundle Fanatec Gran Turismo DD PRO bundle 2
  • New

Fanatec Gran Turismo DD PRO 5NM

CRD-9020007-EU
Fanatec Gran Turismo DD Pro 5 Nm QR2 Lite is a complete Direct Drive sim racing bundle officially licensed for Gran Turismo, PlayStation 5, and PlayStation 4. It includes a 5 Nm wheel base, a 280 mm steering wheel designed by Polyphony Digital, a steel throttle-and-brake pedal set, and a table clamp. Preinstalled QR2 Lite Base-Side and Wheel-Side...
Ready for shipping
2,950.00zł

Rennsport

I'm mentioning this game mostly for the sake of completeness because… well, how do I put this? I simply can't find a single good reason to choose it over even the troubled Project Motor Racing, let alone ACC. That's a shame, because the Polish studio Teyon helped create it, with decisive support from Germany's Competition Company.

You can find people who praise Rennsport's driving model and force feedback—hell, I'm one of them. But so what, when the developers haven't given their game anything truly unique to distinguish it from the competition, apart from perhaps a handful of cars and tracks? On top of that, its limited content and aggressive monetization are off-putting. It even features some downright idiotic microtransactions. Worse still, the servers currently accommodate only 12 players—and even getting that many people together for a race is difficult, despite cross-platform play.

Development is still ongoing, and given the involvement of my fellow countrymen, I'm keeping my fingers crossed that Rennsport will eventually get back on its feet. But Competition Company's continued questionable decisions aren't giving me much reason for optimism…

Rennsport
DiRT Rally 2.0

„Simrally”: DiRT Rally 2.0

We tend to associate simracing primarily with tearing around asphalt circuits. But let's not discriminate against fans of other surfaces. The most realistic rallying experience available on consoles is still DiRT Rally 2.0, released in 2019. The game originally launched on PS4 and Xbox One and never received native PS5 or XSX/S versions, but it runs without any problems on newer consoles thanks to backward compatibility.

I know what you're going to ask: "What about EA Sports WRC?" Admittedly, this 2023 game was intended as an unofficial continuation of the DiRT Rally series, with comparable levels of realism. In practice, however, it lacked that special something that would make it stand out as a game for hardcore enthusiasts. Well, Electronic Arts wouldn't release something that would make casual players wrinkle their noses, would it?

Fortunately, a new contender for the console rally crown is lurking just beyond the horizon. Enter Assetto Corsa Rally, which has been gaining momentum in PC Early Access for the past year—and there's little doubt that it will eventually make its way to PlayStation and Xbox once Supernova finishes development. That could happen as early as the first half of 2027.

Bonus: BeamNG.drive (PS5)

The timing couldn't be better: the console release of this title was scheduled for October 19, exclusively on PS5. What was that? You say BeamNG.drive isn't a simracing game? Come on now, objection overruled. Sure, it doesn't have official multiplayer yet, and racing is something of a side activity among its available modes. But in terms of realism and simulation, this game eats everything you could throw at it for breakfast. And that's before we even get to its phenomenal vehicle damage model.

BeamNG.drive is the ultimate sandbox driving game, letting you do absolutely anything you can associate with four wheels—and if you can't think of it yet, chances are you'll be able to do it after the next Early Access update. Motorsport is also strongly represented, in all sorts of forms—from conventional circuit racing and rallying to desert expeditions in the style of Baja racing. There's a location and a vehicle for just about everything. You just need to navigate the overwhelmingly extensive gameplay configuration options to set up AI races on your own terms.

BeamNG.drive
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MOZA R3 bundle XBOX/PC

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MOZA Racing have collaborated with Microsoft to create our first officially licensed, fully plug and play bundle for Xbox Series X|S and Xbox One.
Ready to send
1,309.00zł 1,529.00zł
Le Mans Ultimate

Just around the corner: Le Mans Ultimate

Having achieved spectacular success on PC—that is, having spectacularly rescued Motorsport Games from what seemed like inevitable bankruptcy—Le Mans Ultimate is heading for PS5 and XSX/S, where it aims to take over from Assetto Corsa Competizione as the go-to game for GT3 racing. Along the way, it will also fulfill console gamers' dreams of tackling Le Mans like Robert Kubica, behind the wheel of a Ferrari Hypercar. Perhaps even for the full 24 hours. Perhaps even swapping virtual driving duties with friends in multiplayer. LMU is a treat for fans of multiclass endurance racing. The console versions are currently scheduled to arrive in the first few months of 2027.

On the horizon: Assetto Corsa Evo

I mentioned earlier that Kunos Simulazioni has shifted its attention from ACC to AC Evo. After spending almost two years developing the game in Early Access—and partly rolling back that development, too, since many players will never forgive the "Kunos guys" for abandoning progression and the economy system—the developers are about to take a giant leap forward by introducing an open-world Freeroam mode (finally, for crying out loud!). From there, the road to the full 1.0 release should be relatively straightforward. According to recent reports, that milestone is expected by mid-2027, which should eventually open the door to console ports, sooner or later.

By then, the selection of racing simulators on PS5 and XSX/S will be so extensive that we'll probably have to stop thinking of simracing as something inherently tied to computers… Although the PC's openness to mods of all kinds will still give it the edge over consoles. PCMR FTW!

Assetto Corsa Evo
Fanatec

Simracing hardware for console players

All right, we now know what simracers can—or will soon be able to—play on consoles. Let's take a look at the hardware available to those who want to take the hobby seriously.

Generally speaking, console-compatible steering wheels are nothing new. You could connect this kind of hardware to the original PlayStation, although its maximum rotation angle was more reminiscent of a go-kart's steering, and features such as force feedback or an H-pattern shifter with a clutch were nothing more than a pipe dream.

Over time, similar innovations made their way into console gamers' homes, and today it's easy to get a decent steering wheel compatible with PlayStation or Xbox. However, it took a while for console players to be admitted to the exclusive direct-drive club. Popular manufacturers such as Fanatec introduced this type of hardware several years ago, but the selection was limited, and initially these products fell well short of the torque output offered by machines from PC-focused brands such as Simagic and Simucube. In fact, they still lag behind, although the gap has narrowed.

Another factor was the lack of demand for bazillions of newton-metres of torque on consoles, given the limited selection of simracing games discussed above… as well as the lack of interest from leading figures in the console world. Take Kazunori Yamauchi, the father of Gran Turismo, who recently stated that he would indeed like GT7 to offer native support for a wider range of steering wheels, but sees little point in providing the same freedom of configuration available on PC. According to him, everything should be simple, convenient, and intuitive—in other words, accessible to casual players. But we're talking about a game where force feedback is adjusted using just two sliders, so you get the idea…

Nevertheless, the direct-drive wheel boom has been spreading to consoles with increasing intensity in recent months, and even Yamauchi-san won't be able to hold it back. A potential turning point came with the recent announcement from MOZA, which plans to enter PlayStation 5 territory in the foreseeable future with two bundles: the R5S and R16S. This hasn't been confirmed yet, but these wheelbases will most likely deliver 5.5 Nm and 16 Nm, respectively, just like their PC counterparts, the R5 and R16. They appear to be a direct response to Fanatec's offerings, as Fanatec also sells two models for the "blue team" (PS5 and PS4): the less powerful DD Pro (5 Nm) and the more powerful DD Extreme (18 Nm).

As for Xbox consoles (One and Series X/S), MOZA has been part of the "green team" for several years already. And although it offers only one complete bundle for these consoles—the R3 Bundle, featuring a wheelbase with a rather unimpressive 3.9 Nm of torque—you can actually use pretty much any other wheelbase with Microsoft's consoles without any trouble. All you need to do is pair it with the MOZA ESX steering wheel, which provides console compatibility. The same principle applies to Fanatec and other manufacturers. Unfortunately, PlayStation doesn't offer the same degree of flexibility.

Fanatec Gran Turismo DD Extreme 18 Nm front side view Fanatec Gran Turismo DD Extreme 18 Nm front side view 2
  • New

Fanatec Gran Turismo DD Extreme 18 Nm

GT_DD_RW_X_EU
Fanatec Gran Turismo DD Extreme 18 Nm combines the 18 Nm holding-torque ClubSport DD+ wheel base with a 300 mm steering wheel. The package supports FullForce, QR2 and Windows PC, PlayStation 5 and PlayStation 4. The wheel was designed with Polyphony Digital and combines a vegan-leather rim, 2.7-inch OLED display and 19 RGB LEDs.
Ready for shipping
4,999.00zł
Fanatec ClubSport F1 18 Nm front view of bundle Fanatec ClubSport F1 18 Nm front view of bundle 2
  • New

Fanatec ClubSport F1 18 Nm

CS_RW_F1_EU
Fanatec ClubSport Racing Wheel F1 18 Nm combines the 18 Nm holding-torque ClubSport DD+ wheel base with a 270 mm steering wheel. The package supports FullForce, QR2 and Windows PC, PlayStation 5 and PlayStation 4. The bundle-exclusive Formula wheel uses a 5 mm blue carbon-fibre front plate, perforated leather grips and an extensive rotary-control layout.
Ready for shipping
4,999.00zł
Cockpit LORGAR Flex RAF1 Black  unfolded position view from left rear Cockpit LORGAR Flex RAF1 Black  unfolded position view from left rear 2
  • New

Cockpit LORGAR Flex RAF1 Black

LRG-RAF1
The LORGAR Flex RAF1 is the stiffest foldable simracing cockpit we know. Built with an aluminum and iron frame, Direct Drive support, shifter and handbrake mounts, it measures 150x70x105 cm when unfolded and 38x70x126 cm when folded. It has an integrated textile seat, a load capacity of 120 kg, for heights 160–190 cm. It weighs 15.6 kg. Direct drive bases...
Ready to send
1,349.00zł

Simracing has traditionally been associated with the PC platform. This is where this particular branch of gaming was born a long time ago, back when we were still young and beautiful, and where it flourished thanks to the openness of the computer market to hardware and software experimentation.

Today, we're talking about a beast that has grown into a multimillion-dollar industry—and it continues to grow, constantly seeking new territories to conquer. Such as consoles.

Racing games have been available on consoles since the dawn of time, but even a decade ago, in the eyes of countless gamers, the benchmarks for the most serious racing experiences these platforms had to offer were the Gran Turismo series (on PlayStation) and Forza Motorsport (on Xbox). Admittedly, Assetto Corsa also received a console port in 2016, but in its raw, stripped-down form—that is, without mods—it failed to set the world on fire. The same was true of both Project CARS games released between 2015 and 2017 (we don't talk about the third one), although some effort was made to develop controller handling that wouldn't be completely unbearable.

Over the years, however, console gamers have gradually matured to meet PC gaming standards. They've embraced 60+ frames per second, graphics settings, even mods (albeit in limited form)—as well as playing racing games with proper steering wheels. The latest installments in the Gran Turismo and Forza Motorsport series, while still essentially belonging to the simcade category, clearly aspire to be something more. Meanwhile, an increasing number of bona fide sims are appearing on PlayStation and Xbox consoles. Steering wheel manufacturers, too, are becoming increasingly bold in their efforts to conquer this territory.

Simracing games on consoles

I'll start by highlighting the racing simulators currently available on PlayStation 5 and Xbox Series X/S.

Assetto Corsa Competizione

A somewhat long-in-the-tooth title, and one that its developers have essentially abandoned—Kunos Simulazioni has already shifted practically all its attention to Assetto Corsa Evo, which I'll get to in a moment. Nevertheless, it's still the best console option for hardcore simracing enthusiasts who would turn up their noses at Gran Turismo 7 or Forza Motorsport, and there's still no need to worry about empty servers. I just hope you like modern GT cars, especially GT3 machinery, because that's all you'll find in AC Competizione. The base game is also rather light on content, with most of the cars and tracks locked behind paid DLC.

Kunos Simulazioni #1

Project Motor Racing

If you're craving track cars other than modern GT machinery, Project Motor Racing may be the only sensible alternative on consoles today. Sure, you can still pick up used copies of Project CARS 1 and 2 (we don't talk about the third one), both of which run on PS5 and XSX/S thanks to backward compatibility. But good luck finding a living soul to race against online. Compatibility with modern console steering wheels may also be hit or miss.

There's a reason I'm mentioning PMR and PCARS in the same breath: both titles are the work of the same silver-tongued, (un)reliable Ian Bell, who once again made a habit of talking nonsense and persuaded hordes of simracers to buy an undercooked product. Fortunately, after the game's launch a year ago, the more sensible people at Straight4 Studios pushed Bell aside, and Project Motor Racing has been slowly working its way toward redemption.

With each update, the number of baffling blunders decreases, and the driving model improves, allowing PMR's greatest strength to shine through even more—quite literally, in fact. That strength is a garage packed with unique and iconic racing cars from a wide range of classes and eras. The number of players on the servers is also gradually increasing, thanks in no small part to cross-platform play. These are people who want to race something other than the same old GT3 or LMDh machinery. And console mod support is a nice feature, too. I wouldn't recommend buying this game at full price, but it's worth considering when it's on sale (or looking for a used copy).

Straight4 Studios
Fanatec Gran Turismo DD PRO bundle Fanatec Gran Turismo DD PRO bundle 2
  • New

Fanatec Gran Turismo DD PRO 5NM

CRD-9020007-EU
Fanatec Gran Turismo DD Pro 5 Nm QR2 Lite is a complete Direct Drive sim racing bundle officially licensed for Gran Turismo, PlayStation 5, and PlayStation 4. It includes a 5 Nm wheel base, a 280 mm steering wheel designed by Polyphony Digital, a steel throttle-and-brake pedal set, and a table clamp. Preinstalled QR2 Lite Base-Side and Wheel-Side...
Ready for shipping
2,950.00zł

Rennsport

I'm mentioning this game mostly for the sake of completeness because… well, how do I put this? I simply can't find a single good reason to choose it over even the troubled Project Motor Racing, let alone ACC. That's a shame, because the Polish studio Teyon helped create it, with decisive support from Germany's Competition Company.

You can find people who praise Rennsport's driving model and force feedback—hell, I'm one of them. But so what, when the developers haven't given their game anything truly unique to distinguish it from the competition, apart from perhaps a handful of cars and tracks? On top of that, its limited content and aggressive monetization are off-putting. It even features some downright idiotic microtransactions. Worse still, the servers currently accommodate only 12 players—and even getting that many people together for a race is difficult, despite cross-platform play.

Development is still ongoing, and given the involvement of my fellow countrymen, I'm keeping my fingers crossed that Rennsport will eventually get back on its feet. But Competition Company's continued questionable decisions aren't giving me much reason for optimism…

Competition Company

„Simrally”: DiRT Rally 2.0

We tend to associate simracing primarily with tearing around asphalt circuits—that is, with the motorsport discipline officially known in Poland by the rather amusing name wyścigi płaskie, or "flat racing." But let's not discriminate against fans of other surfaces. The most realistic rallying experience available on consoles is still DiRT Rally 2.0, released in 2019. The game originally launched on PS4 and Xbox One and never received native PS5 or XSX/S versions, but it runs without any problems on newer consoles thanks to backward compatibility.

I know what you're going to ask: "What about EA Sports WRC?" Admittedly, this 2023 game was intended as an unofficial continuation of the DiRT Rally series, with comparable levels of realism. In practice, however, it lacked that special something that would make it stand out as a game for hardcore enthusiasts. Well, Electronic Arts wouldn't release something that would make casual players wrinkle their noses, would it?

Fortunately, a new contender for the console rally crown is lurking just beyond the horizon. Enter Assetto Corsa Rally, which has been gaining momentum in PC Early Access for the past year—and there's little doubt that it will eventually make its way to PlayStation and Xbox once Supernova finishes development. That could happen as early as the first half of 2027.

Codemasters

Bonus: BeamNG.drive (PS5)

The timing couldn't be better: the console release of this title was scheduled for October 19, exclusively on PS5. What was that? You say BeamNG.drive isn't a simracing game? Come on now, objection overruled. Sure, it doesn't have official multiplayer yet, and racing is something of a side activity among its available modes. But in terms of realism and simulation, this game eats everything you could throw at it for breakfast. And that's before we even get to its phenomenal vehicle damage model.

BeamNG.drive is the ultimate sandbox driving game, letting you do absolutely anything you can associate with four wheels—and if you can't think of it yet, chances are you'll be able to do it after the next Early Access update. Motorsport is also strongly represented, in all sorts of forms—from conventional circuit racing and rallying to desert expeditions in the style of Baja racing. There's a location and a vehicle for just about everything. You just need to navigate the overwhelmingly extensive gameplay configuration options to set up AI races on your own terms.

BeamNG
%shop-name%%product-name%%brand% %shop-name%%product-name%%brand% 2
  • On sale!
  • -14.39%

MOZA R3 bundle XBOX/PC

RS053
1 Reviews
MOZA Racing have collaborated with Microsoft to create our first officially licensed, fully plug and play bundle for Xbox Series X|S and Xbox One.
Ready to send
1,309.00zł 1,529.00zł

Just around the corner: Le Mans Ultimate

Having achieved spectacular success on PC—that is, having spectacularly rescued Motorsport Games from what seemed like inevitable bankruptcy—Le Mans Ultimate is heading for PS5 and XSX/S, where it aims to take over from Assetto Corsa Competizione as the go-to game for GT3 racing. Along the way, it will also fulfill console gamers' dreams of tackling Le Mans like Robert Kubica, behind the wheel of a Ferrari Hypercar. Perhaps even for the full 24 hours. Perhaps even swapping virtual driving duties with friends in multiplayer. LMU is a treat for fans of multiclass endurance racing. The console versions are currently scheduled to arrive in the first few months of 2027.

Studio 397

On the horizon: Assetto Corsa Evo

I mentioned earlier that Kunos Simulazioni has shifted its attention from ACC to AC Evo. After spending almost two years developing the game in Early Access—and partly rolling back that development, too, since many players will never forgive the "Kunos guys" for abandoning progression and the economy system—the developers are about to take a giant leap forward by introducing an open-world Freeroam mode (finally, for crying out loud!). From there, the road to the full 1.0 release should be relatively straightforward. According to recent reports, that milestone is expected by mid-2027, which should eventually open the door to console ports, sooner or later.

By then, the selection of racing simulators on PS5 and XSX/S will be so extensive that we'll probably have to stop thinking of simracing as something inherently tied to computers… Although the PC's openness to mods of all kinds will still give it the edge over consoles. PCMR FTW!

Kunos Simulazioni #2

Simracing hardware for console players

All right, we now know what simracers can—or will soon be able to—play on consoles. Let's take a look at the hardware available to those who want to take the hobby seriously.

Generally speaking, console-compatible steering wheels are nothing new. You could connect this kind of hardware to the original PlayStation, although its maximum rotation angle was more reminiscent of a go-kart's steering, and features such as force feedback or an H-pattern shifter with a clutch were nothing more than a pipe dream.

Over time, similar innovations made their way into console gamers' homes, and today it's easy to get a decent steering wheel compatible with PlayStation or Xbox. However, it took a while for console players to be admitted to the exclusive direct-drive club. Popular manufacturers such as Fanatec introduced this type of hardware several years ago, but the selection was limited, and initially these products fell well short of the torque output offered by machines from PC-focused brands such as Simagic and Simucube. In fact, they still lag behind, although the gap has narrowed.

Another factor was the lack of demand for bazillions of newton-metres of torque on consoles, given the limited selection of simracing games discussed above… as well as the lack of interest from leading figures in the console world. Take Kazunori Yamauchi, the father of Gran Turismo, who recently stated that he would indeed like GT7 to offer native support for a wider range of steering wheels, but sees little point in providing the same freedom of configuration available on PC. According to him, everything should be simple, convenient, and intuitive—in other words, accessible to casual players. But we're talking about a game where force feedback is adjusted using just two sliders, so you get the idea…

Nevertheless, the direct-drive wheel boom has been spreading to consoles with increasing intensity in recent months, and even Yamauchi-san won't be able to hold it back. A potential turning point came with the recent announcement from MOZA, which plans to enter PlayStation 5 territory in the foreseeable future with two bundles: the R5S and R16S. This hasn't been confirmed yet, but these wheelbases will most likely deliver 5.5 Nm and 16 Nm, respectively, just like their PC counterparts, the R5 and R16. They appear to be a direct response to Fanatec's offerings, as Fanatec also sells two models for the "blue team" (PS5 and PS4): the less powerful DD Pro (5 Nm) and the more powerful DD Extreme (18 Nm).

As for Xbox consoles (One and Series X/S), MOZA has been part of the "green team" for several years already. And although it offers only one complete bundle for these consoles—the R3 Bundle, featuring a wheelbase with a rather unimpressive 3.9 Nm of torque—you can actually use pretty much any other wheelbase with Microsoft's consoles without any trouble. All you need to do is pair it with the MOZA ESX steering wheel, which provides console compatibility. The same principle applies to Fanatec and other manufacturers. Unfortunately, PlayStation doesn't offer the same degree of flexibility.

Cockpit LORGAR Flex RAF1 Black  unfolded position view from left rear Cockpit LORGAR Flex RAF1 Black  unfolded position view from left rear 2
  • New

Cockpit LORGAR Flex RAF1 Black

LRG-RAF1
The LORGAR Flex RAF1 is the stiffest foldable simracing cockpit we know. Built with an aluminum and iron frame, Direct Drive support, shifter and handbrake mounts, it measures 150x70x105 cm when unfolded and 38x70x126 cm when folded. It has an integrated textile seat, a load capacity of 120 kg, for heights 160–190 cm. It weighs 15.6 kg. Direct drive bases...
Ready to send
1,349.00zł

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